This chapter is a complete guide for the quest Into the Borderlands. Here you can find tips to help you complete this quest in the most profitable way.
This quest is added to your log after completing the other main quest, the Field of the Fallen. To start this quest, go to the palace on Meridian. Ehrend is waiting for you there. The courtier who stands in front of the palace guards will lead you to the building. Follow him.
After the cutscene and dialogue, you have no choice but to head north to the headquarters of the Auxeram clans - Pitchcliffe. There you will find an agent who collects information for Marad. When you get closer to the area the marker is pointing at, a short scene will be played. It turns out that the agent did not come to the meeting. Ehrend suggests you look for him. Activate the Focus and go uphill in the village where the tracks lead.
The agent was killed, but he was able to draw a map that leads to the hideout of his killers. Its location is indicated by the quest marker. Go north to the indicated location. There you have to watch another scene. When the cutscene ends, you have no choice but to kill all the enemies in the region.
The most important fact is that the machines can detect you, but they won't attack you until they're free. Your task is to keep the bandits away from the cars so that they cannot be freed. If you do this, you won't have any problems destroying the bandits. You can try to make your way through a patch of bushes that are in front of the entrance to the camp. By doing this, you gain access to the central part of the complex, and you can lure and kill several enemies from the bushes. When you are discovered, your allies will storm the gates. The Ehrend is immortal during this quest, so it's perfect for attracting the attention of enemies while you shoot them from cover.
Finally, you have to get to the door. But before you do that, destroy all the cars that are nearby, because their presence may be a hindrance during the last part of this mission. Go to the door and a stronger bandit will appear. He's armed with a rocket launcher, and you can't let all the missiles hit.
The band is useful during this battle, but your task is to shoot at the enemy from a distance. Throughout the whole time, the bandit is looking for you, ignoring your ally. Eliminate him and search his body to continue this quest.
Aloy has equipped herself with headphones that allow her to approach the device near the entrance to the basement and turn it off. After the next cut scene, inspect the workshop to find traces of Dervel. Use the Focus to find the items related to the quest.
When you have studied them, talk to Erend and the quest will be completed. A new mission appears in the magazine - The Sun Shall Fall. The 1xPoints loyalty program also operates on a clear numerical system. You earn 1 point for every $1.50 wagered on sports and 1 point for every $5 wagered in the casino. Once you accumulate 100 points, you can exchange them for a $1 bonus bet. This creates a tangible return on your regular betting activity 1xbet promo code effectively giving you a small percentage of your turnover back in the form of risk-free bets over time.